| Very few bugs appeared during the creation of the intro, since the code was quite tested (with Paradise). Here go some bugs however: |
![]() This can happen in some graphics drivers if the focus is changed to a window not being the demo window. It's due to the rendering we do for calculating the Ambient Occlussion in the preprocess. That's why only fullscreen mode is allowed in the final version of the intro. ![]() Some zbuffer resolution problems in a well known graphics card's type gave this banding artifact if no depth bias was added to the z-comparisong in the pixel shader responsible for the shadows. |