This one is the last project we have made in rgba. As all the rest of productions, this is a small
executable (64 kilobytes!) showing realtime 3d rendering. The animation is quite short this time, 3 minutes and half, but contains
high quality visuals and music. The executable is and standalone program, ie, it contains both 3d engine and data - textures, models,
animations, music... It's coded in Object Oriented C, and Assembly, using OpenGL API for 3d graphics.
Below you will find many information about the creative process, as well as details about implementation and algorithms. Anyway, for those
familiar with the demoscene, maybe it's better to have a look to the description of our Paradise intro, since this one was based on that one.
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