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computer.raytracing





I wrote a small raytracer just to have a bit of fun, just after reading a paper of Pixar about Renderman (1992). It is just two weeks work, but I had the time to implement the following features.

  • Raster space antialiasing

  • Time antialiasing

  • Camera exposition simulation

  • Surface shaders (procedural texturing and lighting)

  • Volume shaders (procedural volumetric effects, see first video)

  • Reflections, refractions, shadows

  • Able of raytrace spheres, cylindres, cubes, planes, cones, revolution objects, 3d julias and polygonal meshes.

  • Lame bump mapping


  • Here are some videos I made with this basic raytracer:







    iņigo quilez 2003