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computer science




Funy thing that I started in the programing world in creating games and user-oriented applicantions... Hopefully I soon changed to graphics algorithm by the influence of the demoscene. Later I came back to graphics (my roots) but with a new view that started to be developed with the projects below:





History
Raytracing1
Raytracing2
Raymarching
Voxel
Point Clouds
Ambient Occlusion
Articles
Small Tests
Old Stuff
Academic
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iņigo quilez 2001-2008