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Here goes a bunch of small articles I wrote about some usefull issues I learned while playing with algorithms and programming. Most subjects below seem to be widely documented in the net (as they actually are)... however I tryed to fill some gaps, and cover those topics that I never found in all those tutorias. So I hope some of these articles come handy to somebody.




Float & Random
More Noise
SSE
Quaternion tricks
Dynamic clouds
Simple GI
Volumetric sort
Sphere occlusion
Ellipses
Normalize a Mesh
SSAO
Patched sphere
Spherical occluder
Correct FM
Fourier series
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iņigo quilez 2003-2008